Gabe Newell hopes brain interfaces

In a New Zealand high school, Gabe Newell had some things to say. The conversation focused on various parts of the technological space, augmented reality (CA) to the complete virtual reality (RV). In particular, he cited the recent Half Life game: Alex as a step in this direction. This company was clearly not a punctual thing for Valve as a studio. Obviously, Newell has many long-term projects in the development and sharing of new technologies. So vast, in fact, that the brain control interfaces (BCI) were on its radar.

I think the brain-computer interfaces will be incredibly disturbing, one of the most disturbing technological transitions we are going to cross. So I think it's super precious. We invest heavily in new helmets and games for these categories of applications, but we also look further, and we say, How does it evolve? » '

Gabe Newell seeks to invest in things like augmented and virtual reality, as a stepping stone to even more amazing technologies. As Pour Newell, AR and VR are not final goals as such, but rather steps on the path of a widespread BCI future, something that it compared several times in The past in The Matrix in terms of the degree of immersion and interactivity of technology..

No surprise for anyone, this intuition remained strictly in the field of ideal waves. BCI is clearly something important for Newell, and Valve has already taken steps to design innovative technologies. But what we do not have, these are the specific details. No products revealed, no product proposals, nothing concrete. Yet this interest will inevitably have an impact on all that Valve will develop in the future. Whether consoles, games or something else.

Gabe Newell on Valve's Brain Computer Interfaces and Gaming Inside the Brain Look too


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